![assassin creed 1 assassin creed 1](https://stanislavcostiucdotcom.files.wordpress.com/2016/02/achud37.jpg)
Just like, you know, there’d be in real life. There’s signs on intersections that show you where to go. Don’t open the map, or GPS, how do we get to Acre? Well, it’s quite simple actually. So, we got our target, it’s Garnier de Naplouse in Acre.įirst, of course, we leave Masyaf, take a horse, and ride on the only pathway available until we reach the next zone, the Kingdom, which is a hub between all cities. When you enter, you see the Assassin fortress in the distance as the main landmark, which is where Al Mualim will give you the targets’ names.Īnd from the top of Masyaf you can see the exit. So we start in Masyaf, which is the first settlement we get to explore, and the village is pretty easy to navigate around in.
![assassin creed 1 assassin creed 1](https://wallup.net/wp-content/uploads/2016/01/189909-video_games-Assassins_Creed-Assassins_Creed_Chronicles.jpg)
To start illustrating my point, allow me to show a segment from the game, our first target in Acre (and second target in the game), and how we’d complete it without any HUD elements or map. The addition of HUD in the game was clearly a late one, possibly based on some playtests, and while I can see why it makes sense to have a HUD, it also undermines the experience the game tried to build. I’m talking no map, markers, icons, controls.
![assassin creed 1 assassin creed 1](https://www.wired.com/images_blogs/photos/uncategorized/2007/11/22/assassins_creed.jpg)
#Assassin creed 1 Pc
The first Assassin’s Creed (at least the console version, I’ll talk about some missions introduced in the PC version later) was designed to be playable fully without any HUD elements. After all, ‘Nothing is true, everything is permitted.’ There is one amazing thing in the first Assassin’s Creed that elevates the experience to a different level of immersion and none of its sequels has it.
#Assassin creed 1 series
One can say, ‘Sure Stas, the first Assassin’s Creed has interesting ideas, great atmosphere, story, and provided a base for the franchise, but it got repetitive and boring, surely the rest of the series is a big improvement over it?’ Well… in a way yes. Neither did II, Brotherhood, Revelations, III, Unity, Rogue or Syndicate. But even Black Flag doesn’t have what made the first game truly special. Until the release of Black Flag, Assassin’s Creed 1 was my favourite of the series.